Level Load (Mit Menü)

Show Sourcecode

//
//
// Loader.txt NICHT BEARBEITEN! DO NOT EDIT!
//
//
options{
infoText=Optionen;clearStage;Show(MousePointer);Hide(Ship);#
PushButton(350,150,"Geschwindigkeit: (?gameSpeed(0,langsam,normal,schnell))")speed;#
PushButton(350,200,"Schwierigkeitsstufe: (?gameHardness(0,leicht,mittel,schwer))")hardness;#
PushButton(350,250,"Level?levelSelect(: #40#$levelSelect#41#,)")levels;#
PushButton(350,300,"Credits")credits;#
PushButton(350,550,"Start")start
}
speed{
clearStage;Show(MousePointer);Hide(Ship)
infoText=Geschwindigkeit festlegen: (?gameSpeed(0,langsam,normal,schnell))
PushButton(150,250,"Langsam")slow
PushButton(350,250,"Normal")normal
PushButton(550,250,"Schnell")fast
PushButton(350,550,"Ok")options
}
hardness{
clearStage;Show(MousePointer);Hide(Ship)
infoText=Schwierigkeitsstufe festlegen: (?gameHardness(0,leicht,mittel,schwer))
PushButton(150,250,"Leicht")easy
PushButton(350,250,"Mittel")fine
PushButton(550,250,"Schwer")hard
PushButton(350,550,"Ok")options
}
levels{
clearStage;Show(MousePointer);Hide(Ship)
infoText=Level auswählen
ListBox(150,150,LevelListe)levelselect
PushButton(350,550,"Ok")options
}
LevelListe{
Level 1 - Green Nebula
Level 2 - Red Nebula
Endboss 1 - Zenga

Level 0 - Visi Anekdoten
Gerhard
Slot2...
Slot3...
Slot4...
Slot5...
Slot6...
Slot7...
Slot8...
}
cheetah{iamtheone};cheetahX
?PlayerName{Player1}
start{
SideBorder(Hide);LevelSpeed=0;clearStage;#
PushButton(300,50,Highscore)LoadLevel=highscore;#
InputText(100,150,PlayerName)geben Sie ihren Namen ein:;#
Show(MousePointer);Hide(Ship);#
TypeText(100,230)Wo wollen Sie beginnen?;#
PushButton(100,300,Deepspace)GotoSection=Section A;#
PushButton(300,300,All your Base)GotoSection=Section B;#
PushButton(500,300,Optionen)options;#
infoText=;
}
On(PlayerDie)start;
SideBorder(Load,bitmaps/SideAnfang.png,bitmaps/SideLeftA.png,bitmaps/SideLeftB.png,
bitmaps/SideLeftC.png,bitmaps/SideLeftBlue.png,bitmaps/SideLeft.png,
bitmaps/SideEnde.png)
SideBorder(New)
SideBorder(HitArea,0,0,75,400,75,0,35,50,75,190,80,100)
SideBorder(Cmd)
SideBorder(HitArea,0,0,75,600,75,0,35,50,75,190,80,100,75,350,20,50,75,500,35,100)
SideBorder(Cmd)
SideBorder(HitArea,0,0,75,600,75,0,35,50,75,190,80,100,75,350,20,50,75,500,35,100)
SideBorder(Cmd,6,95,-215,7,705,-215)
SideBorder(HitArea,0,0,75,600,75,0,35,50,75,190,180,100,75,350,20,50,75,500,35,100)
SideBorder(Cmd,6,95,-215,7,705,-215,6,195,-315,7,605,-315)
SideBorder(Hide);clearStage;LevelSpeed=0;start;
LevelName=Weltraum Shooter Storry
SectionName=Section A;Show(Ship);Hide(MousePointer);clearStage;LevelSpeed=20;#
SideBorder(Hide)
PlaySound=sounds/game1.mp3
TypeText=Hallo $PlayerName!;
Bonus=3,250
TypeText=Steuern mit der Maus
TypeText=Halte die Maustaste zum Schiessen
TypeText=Pass auf den Rand auf und dass Du nicht getroffen wirst...
LevelSpeed=50
Bonus=2,250
Bonus=1,650

LoadLevel=Level 1 - Green Nebula

SectionName=Section B;Show(Ship);Hide(MousePointer);clearStage;LevelSpeed=30;#
cheetah
SideBorder(Run)
SideBorder(1,1,1,2,3,2)
Bonus=3,250
TypeText=All $PlayerName 's Base are belong to us;
TypeText=...
TypeText=...
TypeText=ha! ha! ha! ha!
TypeText=ALL YOUR BASE ARE BELONG TO US
3,400,oX~,100
wait=50
LoadLevel=Level 2 - Red Nebula


// Ende Level 1